Pussel Widegren

Technical Gameplay Designer


Passing Gate

My contribution: Game Design | Technical Design | Level design | Cutscenes | Narrative design | Visual Scripting | Sound & Music

Passing Gate, is a 3D top-down isometric action platformer heavily inspired by the combat and aesthetics of Death’s Door along with the movement of Hyperlight Drifter.

This game was made over a one month period for the Futuregames Game Project 4, with the goal of making a challenging and concise platforming experience with a clear objective and satisfying end.

Read about the design process »

Team size: 6 people
Project length: 4 weeks

A game of Cheese

My contribution: Product owner | Game Design | Technical Game Design | Puzzle design | Level design | Visual Scripting | Sound & Music

Take control of a rat in search of food in this first person parkour open world game set in a dirty drug basement in Albuquerqe. Use a rat’s parkour skills and heightened smell to search the basement for loot and solve environmental puzzles. The path is open and the player decides where to go and in which order.

Read about the design process »

Team size: 9 people
Project length: 6 weeks


Here is a collection of smaller projects.

Void Run

Gameplay Design | Technical Game Design | Level design | Visual scripting | Sound & Music

Read more »

Lighthouse Isles

Solo project

Read more »

D.A.V.E's Odyssey

Product owner | Gameplay Design | Puzzle design | Level design | Narrative design | Programming

Read more »

About me

With several years of experience from film production and web development I have gotten used to work in both small and big teams and the value of collaboration in digital media.

Storytelling and the many different ways you can express a story has always been a great passion of mine. Whenever I experience a story that moves me or surprises me, I get this feeling that I want to explore the craft behind it. Games, compared to film as a narrative tool, are quite new and fresh to the world. To me the most powerful moments in games are not told through dialogue, text or scripted cut-scenes but in player interactions and moment to moment gameplay.

That's why I'm all about technical design and creating gameplay that makes the player feel.

Contact info:

LinkedIn Hit me up on LinkedIn


Unreal Engine 4, Unity, Adobe Premiere, Adobe Photoshop, Git, Bitbucket, Perforce, Audacity, Logic Pro, After Effects, Avid Media Composer, Sketch, InDesign

C#, PHP, Javascript, SQL, HTML, CSS, React, jQuery

Literature Science, Documentary film A+B, Motion picture A+B+C, Film history, Game Design at Future Games.

Film work: As a film maker I've competed with films in several festivals and also created short films and music videos that have amounted to over a million views on YouTube.
Check out the teaser for my next film releasing at festivals in 2022.

Web development work: In web design and web programming I have worked with big clients such as McDonalds, Nike, Universal and more. This portfolio was designed and coded from scratch by me.