Passing Gate, is a 3D top-down isometric action platformer heavily inspired by the combat and aesthetics of Death’s Door along
with the movement of Hyperlight Drifter.
This game was made over a one month period for the Futuregames Game Project 4, with the goal of making a challenging and concise platforming experience with a clear objective and satisfying end.
Team size: 6 people
Project length: 4 weeks
Take control of a rat in search of food in this first person parkour open world game set in a dirty drug basement in Albuquerqe. Use a rat’s parkour skills and heightened smell to search the basement for loot and solve environmental puzzles. The path is open and the player decides where to go and in which order.
Team size: 9 people
Project length: 6 weeks
Here is a collection of smaller projects.
With several years of experience from film production and web development I have gotten used to work in both small and big teams
and the value of collaboration in digital media.
Storytelling and the many different ways you can express a story has always been a great passion of mine. Whenever I experience a story that moves me or surprises me, I get this feeling that I want to explore the craft behind it. Games, compared to film as a narrative tool, are quite new and fresh to the world. To me the most powerful moments in games are not told through dialogue, text or scripted cut-scenes but in player interactions and moment to moment gameplay.
That's why I'm all about technical design and creating gameplay that makes the player feel.