Pussel Widegren

Techincal Gameplay Designer

@: pussel.widegren@gmail.com
T: +46761766648

A game of Cheese

My contribution: Product owner | Technical Gameplay Design | Puzzle design | Level design | Visual Scripting | Sound & Music


Take control of a rat in search of food in this first person parkour open world game set in a drug basement in Albuquerqe. Use a rat’s parkour skills and heightened smell to search the basement for loot and solve environmental puzzles. The path is open and the player decides where to go and in which order.

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Team size: 9 people
Project length: 6 weeks

Design process

* Being a rat * Charged jump * Coyote time * Vaulting * Climbing

Void Run

Technical Gameplay Design | Level design | Programming | Visual scripting | Sound & Music


VOID RUN is a game inspired by movement based FPS games like Mirror’s Edge and Titanfall 2. Never lose the momentum by chaining wall runs, crouch slides, bunny hops and even rocket jumping to beat the high score and finish levels in style.

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Team size: 2 people
Project length: 2 weeks

Design process

* Momentum * Wall running * Crouching / Sliding * Bunnyhop * Quake rockets

Lighthouse Isles

Solo project


Take control of a rat in search of food in this first person parkour open world game set in a drug basement in Albuquerqe. Use a rat’s parkour skills and heightened smell to search the basement for loot and solve environmental puzzles. The path is open and the player decides where to go and in which order.

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Team size: 1 person
Project length: 2 weeks

Design process

* Jumping and Hovering * Dash and shooting * Puzzle system

D.A.V.E's Odyssey

Product owner | Technical Gameplay Design | Puzzle design | Level design | Narrative design | Programming


D.A.V.E the maintenance droid boots up on a broken ship which has been taken over by an evil artificial intelligence. To save the human crew and restore power, D.A.V.E needs to explore every area of the ship, from the kitchen to the cryo sleep containers and re-route lasers through each location in a challenging, comedic, puzzle adventure in space.

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Team size: 9 people
Project length: 4 weeks

Design process

* Streamlined movement and controls * The puzzle system